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But for anyone starting brand new to the game, with white/green gear, with no set bonuses, and no CP, it's a fairly challenging game, and you'll often see requests for help on defeating various story bosses on the forums and reddit.
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And if we create a new alt, we equip them with 5 piece sets in full blues or purples and spend all that CP. It feels that way to veteran players because if we explore new zones with our end-game characters, we decimate everything. There's a gear and CP issue for sure, but not a level scaling issue. At level 15 you would destroy a a level 10 daedra boss for example, but get one shot by a level 30 mudcrab in a different zone. The enemies were largely the same, just arbitrarily higher level. Everything else is optional =)Ĭlick to shrink.Nah, it's never worked that way. There's a lot to love if you can get used to the janky combat.Įssential DLC - Thieves Guild and Dark Brotherhood if you like traditional Elder Scrolls stealth/stabby gameplay. Knowing that going into the game you should be fine.
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You cancel all the animations before they even connect (let alone finish playing), because they're foolishly programmed to deal damage up front, so damage is dealt even though you've cancelled the attack, thus significantly more damage per second. At end game you'll be expected to exploit a design flaw that the devs can't fix and have decided to embrace as part of the game - animation cancelling your light attacks into abilities into blocks. The combat system is one of the main reasons people cite for quitting, especially those who quit within the first hour. You're expected to spam flashy abilities without cooldowns, which if you're trying to play this like Skyrim/Oblivion will throw you for a loop at first. Combat is floaty and lacks punchiness even by Skyrim/Oblivion standards. Your standard attacks hit like wet noodles. The build diversity is a lot of fun once you understand the fundamentals, and the fashion system is one of the best on the market.Ĭaveats - for new players especially, the combat is god awful.
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Since the One Tamriel update they removed traditional MMO level gating of zones, to cater to that Elder Scrolls "explore anywhere" experience. Very solo friendly, and the base game has a huge amount of content.