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You will also be able to chat, groups and voice chat. Socialize: Thanks to the social pane, you will be able to see your friends and what they do on each game tab.All Blizzard games in one place: You will be able to access all your favorite Blizzard titles such as Warcraft, Overwatch, Diablo, Starcraft, or Call of Duty.Warcraft series: Warcraft: Orcs & Humans.The following older Blizzard games do not support : The following future Blizzard games will be supported on : World of Warcraft: Warlords of Draenor.
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World of Warcraft: Wrath of the Lich King.World of Warcraft: The Burning Crusade.Warcraft series: Warcraft II: Edition.The following Blizzard games are currently supported on : The new is expected to support all new Blizzard games.The project director of the new is Greg Canessa.A preview page was opened in February 2010. A new version of launched on March 19, 2009.Hardcore Strategy and Tactics was up to 19 pages by April 2001.Diablo II Suggestions was up to 20 pages by August 1999.the Diablo Clan Hall was up to 5 pages by September 1999.the Diablo Strategy Forum was up 9 pages by June 1997.The actual website (as opposed to the game servers) had several Forums Although the focus was mostly on Starcraft it had three features related to Diablo: With the release of the expansion, the usage of rose dramatically. There was also expanded ladder support including a " Hardcore" ladder which listed players whose characters would be removed permanently if they died in-game. It also used a different interface than previous games, where previously there were mainly only color differences. Diablo II also had a unique feature that would show the players in the chat room as avatars who looked like their characters did in the game. However, any open games played on were not protected from cheating by other players since they could have modified their characters locally. This allowed players to play characters locally or on a LAN, and then use those same characters on. The game also had an open character feature on which stored the player's character on the client. This also meant that all of the character data for the game was stored on the servers. The game was no longer simulated on each player's computer, but instead was run on Blizzard's server. The main highlight of Diablo II as it relates to was that the game was completely client-server based. Hellfire did not have any kind of multiplayer options, except those added by editing the Command.txt file. However, since there was an option to create private games, many players ended up playing with people whom they knew. While this made the service quick and easy to use, it quickly led to rampant cheating since players using cheats could modify their game data locally. When a player connected to a game, they would be connecting directly to the other players in the game. Besides user account data, no game data was stored on the servers. Players could connect to the service, talk with other gamers and join multiplayer games of Diablo. When the service initially launched with Diablo in December 1996, offered only a few basic services like chatting and game listings.